![]() Try to wait until the user is out of ammo, then attack while they are vulnerable.Strafe around the user while firing to avoid getting hit.Area damage weapons and shotguns can quickly finish users off.If engaged in a sniper duel, take time to aim.Make sure to Aim a bit to the left as it will be useful for headshots.Use Oracle to make a deadly combination against campers as this weapon's damage doesn't reduce when it shoots through the wall.Like a shotgun, every shot must connect with your target to cause maximum damage.Its Wall Break ability is useful for attacking enemies behind objects such as walls and behind cover.If an enemy survives the shot, finish them off with a Primary or Backup weapon.Try strafing while aiming to prevent enemies from hitting you when engaged in a firefight.This weapon has travel time, making long range sniping more difficult if your enemy is moving.Never spray and pray, due its lack of fire rate and capacity even though it doesn't have damage reduction when it shoots through the wall.Its high magnification makes it useful for precise aiming at these distances. It also receives a delay if those weapons were shot, then quickly switched to this weapon. It gives delay on some weapons that are associated with Three Category Spam like the Thunderer and the Reflector. When reloading, the magazine is removed, a new one is inserted, and the bolt is pulled back to chamber the rounds. Every time this weapon is fired, the bolt is pulled back to chamber three more rounds, while three empty casings are ejected from the right side of the gun. This weapon shoots out a burst of three red bullets with travel time and a short cooldown between bursts. On both sides of the sniper, it says "ELF". It has three barrels at the front (Similar to the Last Squeak’s barrels) and a small decorative bauble hanging from a chain at the bottom of the weapon. It appears to be a red and green sniper rifle with a few gold and white details. It has a quick fire rate (and a short cooldown between bursts), an above average capacity for its category, but has low mobility. Something about the art style just puts me off.This weapon is a sniper rifle that quickly fires bursts of three rounds. Oddworld - I have never liked the way these games look. Godfall - Looks like a generic-as-fuck launch game. Grand Theft Auto 5 - I didn't like it the first time around, so it's unlikely I'll like it anymore on its 10,000th release. NBA 2k21 - Get ready for next generation microtransactions! and then the meteor came, and everyone died. I do really like the base game, but I can't help but feel a little mislead by the way they presented it.Īstro's Playroom - Looks like nothing more than a bunch of mini-games. Spider-Man: Miles Morales - This was in the "Looks Good" column, then they clarified that it was just a sort of add-on. Pragmata - Could be really cool, or more up-its-own ass Kojima-style stuff. Resident Evil - I've liked the remakes, but I've never been the biggest fan of the series, and the trailer didn't do anything for me. I'm all for new IPs, but this looks like it might not be my cup of tea. Ghostwire: Tokyo - I was honestly more into this before I knew it was a 1st person game. I have really fond memories of the older games, but the most recent ones have dialed back on the customization and number of cars. Gran Turismo 7 - This could go either way. Stray - You play as a cat! In a robot world! If the dimension hopping stuff actually works like they imply, then this was secretly the most next-gen game of the show. Ratchet and Clank - That trailer looked really cool. The world needs more smaller-scale adventure games.ĭeathloop- If nothing else, the game's got style for days, and I usually like what Arkane does. Kena: Bridge of Spirits - This looks neat. ![]() Horizon: Forbidden West - Loved the first one, so a new one that looks even better on next generation is something I would definitely want.ĭemon's Souls - I didn't own a PS3, and this was the only one in the series I've never played.
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